

Going too fast into corners and trying to correct course, hitting a bump and so on rightfully results, more often than not, in crashes, with speed and angulation that require much more commitment than you’d see in car-based racing games. While there’s a great variety of rider aids, including two different levels of physics complexity, at no level the bike feels particularly easy or stable to drive. Frustration can arise in time trials too, where putting a wheel a millimeter off the track, regardless off the speed and the possible advantage, voids the entire event.Ī bit of frustration is inevitably a part of a challenging game, and RIDE 4 certainly offers some difficulty. This often became an issue in fact: taking a turn slower than ideal often saw the computer opponents ram into me at high speed, without even attempting to slow down or correct their line, resulting in us both crashing to the ground and losing several positions. These go from time trials and ability tests to actual races against “real” opponents in the form of rather aggressive AI riders, who don’t hold anything back when it comes to attempting overtakes unlike what happens in most racing games.
#Ride 4 release date series
RIDE 4 seems to offer a more linear approach, in which players can choose between a couple different series at any given time, making sure they get a medal (a golden one, possibly) in a variety of challenges. The previous installment’s campaign had a little bit of a story progression of sort, with magazine covers hiding career choices and different series.
